Tag: mburtis

Martha Burtis and Jim Groom Present at Symposium

On Feb. 21 Martha Burtis and Jim Groom were invited to present about the open, online Digital Storytelling course ds106 at the OpenVCU Symposium. The presentation, “Open is as Open Does,” lays bare the various levels an open course like ds106 operates through. This talk breaks down teaching openly online into three parts: open platforms, open pedagogy, and […]

ds106 Showcased as Model of Online, Participatory Learning

Howard Rheingold has written a case study using ds106 (UMW’s open, online version of the Computer Science Digital Storytelling course) as a model of participatory learning. The case study was published by the Connected Learning site, which is the community arm of the Digital Media Lab and Learning Research Hub at the University of California, Irvine.ds106 was […]

ds106 Wins Innovation Award from Reclaim Learning

This week, ds106, the open online digital storytelling community that grew out of CPSC106 at UMW, was awarded the Innovation Contest from Reclaim Open Learning. The award is meant to honor projects that embody principles of open education and participatory learning. ds106 is one of five projects to receive the award this year.Reclaim Open learning […]

Domain of One’s Own Project and DTLT Featured in Center for Digital Education

The Domain of One’s Own project, an initiative being run at the University of Mary Washington by the Division of Teaching and Learning Technologies, was featured in the Center for Digital Education in an article by Tanya Roscorla. The article notes the unique nature of the program amongst peer institutions across the nation, as well […]

DTLT’s Innovative Work featured in The Blue Review

Leslie Madsen-Brooks featured the long history of innovative work coming out of UMW’s Division of Teaching and Learning Technology in her article “Beyond Disruption” for The Blue Review. Below is a somewhat extensive quote from the article:

Those who have been paying attention only to partnerships among Silicon Valley companies and the Ivies may be surprised that the beating heart of a tremendous amount of academic technology innovation is a small state university in Fredericksburg, Virginia. At theUniversity of Mary Washington, the Division of Teaching and Learning Technology has launched at least four amazing initiatives that should be replicated widely because it’s clear to even casual observers that they advance teaching and learning in myriad ways. For one, evidence of student learning appears on the open web, and I encourage you to check out the current blogs developed for courses. Faculty, too—and I know this from first-hand experience—benefit from knowing what students are thinking (as expressed in blog posts and comments) before they convene for class.

Several years ago, UMW’s DTLT premiered UMW Blogs, termed “the Bluehost experiment” by the DTLT staff because in its first iteration, it was little more than a WordPress Multi-User installation on an inexpensive ($6.95 per month) shared server at Bluehost. Today, any UMW student, faculty, or staff can set up a blog for class or personal use on UMW Blogs—and 500 courses have been brought onto the platform since fall 2008.  Anyone can browse the courses using UMW Blogs or discover all kinds of non-course blogs by exploring the latest posts featured on the home page. The UMW archives, for example, recently put online a series of lectures by the late civil rights leader James Farmer, and Jess Rigelhaupt’s Oral History class has createdRosie the Riveter, an excellent resource that includes “firsthand accounts of what people experienced on the American home front during World War II.”

Next to emerge from this innovation engine was DS 106, an open course on digital storytelling, originally taught by Jim Groom, but since taught by several different instructors, including noted ed tech thought leaders and innovators Martha Burtis and Alan Levine, and recently by instructors at other universities as well. Because of the strong networks of the instructors and students, DS 106 took on a life of its own, with students—both those enrolled at UMW and those following the course from elsewhere—providing daily fun assignments (“the Daily Create”) that stimulate participants’ creativity and stretch their technological savvy. DS 106 spawned ds106 radio, a free-form, streaming broadcast for which anyone could volunteer to provide content.  How popular is DS 106 and its apparently endless stream of creative multimedia content? In spring 2012, Groom launched a Kickstarter campaign to fund a better web server for DS 106, and the campaign raised 600% of its goal in just a few days, providing funding for all kinds of course improvements and expansions.  While Kickstarter provided private funds for this project, I’m excited about this kind of crowdsourced funding—although I’d be even more enthusiastic about greater public funding—because it allows project creators greater future freedom than would, say, funding from investors whose motive is more likely to be profit than pedagogical revolution.

Springing next from the mind of the DTLT geniuses was Domain of One’s Own, in which each first-year student at UMW receives a domain name and space on a web server. The project encourages each student  to “reclaim the web” by “taking control of your digital identity,” gathering its artifacts “in a central place that you own and control.” And it’s offered in collaboration with the university’s Office of Information Technology Services,

The pilot gave 400 students and faculty their own domain name and web space to install a portfolio of work or map onto existing systems. In Fall of 2013 every incoming student at UMW will have the opportunity to choose their own domain and receive a web hosting account with the freedom to create subdomains, install any LAMP-compatible software, setup databases, email addresses and carve out their own space on the web that they own and control.

Then, as if granting students this creative freedom and technical autonomy wasn’t enough, this spring UMW launched Thinklab, amakerspace. According to its About page:

ThinkLab is the exciting new makerspace located in the Simpson Library at the University of Mary Washington. As a collaboration between the Division of Teaching and Learning Technologies, the College of Education, and the Library, ThinkLab hosts a variety of emerging technologies and tools for students and faculty across all disciplines. 3D printing, robotics, and electronics work using Arduinos and simple breadboard kits are just some of the many exciting things happening at ThinkLab.

The innovations and—yes, I’ll say it—disruptions, emerging from UMW exemplify some of the best practices in developing communities of learners, fostering collaboration, encouraging writing and reflection and developing curiosity about the world. Channeling George Kuh, Randall Bass emphasizes that such “high-impact practices” lead to “meaningful learning gains” as well as “high retention and persistence rates” because they encourage these specific behaviors:

  • Investing time and effort
  • Interacting with faculty and peers about substantive matters
  • Experiencing diversity
  • Responding to more frequent feedback
  • Reflecting and integrating learning
  • Discovering relevance of learning through real-world application

In an age when universities are pushing faculty ever harder to develop monetizable intellectual property, it’s refreshing to see faculty doubling down on using relatively inexpensive technologies to improve student learning. UMW is a case in point: it’s a modestly funded, small state university that, thanks to all the active minds (and periodic strategic hires) at DTLT and on the faculty, has become a major hub of innovation in higher education.